Counter-Strike – De_Dust 2 recreated in Unreal Engine 4 graphics comparison

Counter-Strike – De_Dust 2 recreated in Unreal Engine 4 graphics comparison

Level designer Viktor Ohman, who worked on Far Cry 3 and other games, decided to recreate the legendary Counter-Strike map on Unreal Engine 4. Using the latest tools, coupled with proceduralism and photogrammetry technologies, Ohman significantly modernized the cult location. He designed the results of his work in.

Of course, there is a lot of work that needs to be done. Depending on what strategy your team is implementing, you need to learn how to enter the plots in various ways to make yourself less predictable. The more often you play, the more convenient it will be for you, so the most common places will become familiar to you. This way you can prioritize.

Try to find time to practice with the players of your support, realizing certain situations. For example, this may relate to the use of a stun grenade. Can it happen so that she will blind you when a member of your team leaves her? If so, what can be done to prevent this? Maybe you should throw a grenade a split second earlier or later, or maybe do it when there is confidence that you will be back to it?

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