Legendary de_dust 2 map on Unreal Engine 4

Legendary de_dust 2 map on Unreal Engine 4

Level designer Viktor Ohman, who worked on Far Cry 3 and other games, decided to recreate the legendary Counter-Strike map on Unreal Engine 4. Using the latest tools, coupled with proceduralism and photogrammetry technologies, Ohman significantly modernized the cult location. He designed the results of his work in.

Lekr0 gains an advantageous position while members of his team set grenades. As soon as the smoke appears, Lekr0 runs through it. Andreas ‘znajder’ Lindberg (another former Major Champion) throws his Molotov cocktail right next to the van to clear the space of any terrorists. Immediately after that, Lekr0 manages to kill Timo ‘Spiidi’ Richter, and more importantly, to take the site. However, there is no danger from the counter-terrorism.

The colorful smoke, located on both sides, gives Lekr0 the opportunity to defend the conquered position and prevent counterterrorism attempts to return it again. Otherwise, one could continue to use the situation to create more chaos for the defenders. But even now, Lekr0 was able to collect additional weapons and grenades. In addition, the smoke gave Lekr0 the opportunity to preserve his weapons before the situation changed, and also give him, hypothetically, other possibilities.

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